![]() ![]() In the United States, Sea Wolf was the highest-grossing arcade video game for two years in a row: 19. Targets include destroyers, a fast-moving PT boat, and mines floating across the screen that serve as obstructions. The player's score is shown on the bottom half of the screen as well as the high score, one of the first known instances of a high score in a video game. Sea Wolf is time-limited, with the player having an opportunity to win bonus time by reaching an operator-set score. Sounds include a sonar ping, the "whoosh" of launched torpedoes, torpedo explosions, and the klaxon sound of the PT boat racing across the screen. A blue overlay is affixed to the screen to provide a "water color" to the sea. Additionally, when a ship is hit, a corresponding "explosion" light is reflected onto the screen image at the ship's approximate position. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. ![]() The cabinet features a mixture of video game and older electro-mechanical technology for player feedback. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. ( January 2020) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. In 1982, Commodore International produced cartridge ports of Sea Wolf for the VIC-20 and then-new Commodore 64 computers. Midway released a color arcade sequel, Sea Wolf II, in 1978. The game sold 10,000 arcade cabinets and was the highest-grossing arcade video game of 19 in the United States and Japan's fifth highest-grossing arcade video game of 1976. The screen is viewed through a faux periscope mounted on the cabinet. In Sea Wolf, the player, piloting an unseen submarine, launches torpedoes vertically in an attempt to sink ships moving horizontally across the screen before time runs out. It is a video game update of an electro-mechanical Midway game, Sea Devil, itself based on Sega's 1966 electro-mechanical arcade submarine simulator Periscope. Sea Wolf is an arcade video game designed by Dave Nutting and released by Midway in 1976. ![]()
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